Shields
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Planetary Defense Shields
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- These shields can take several hits before pieces of the shield become inactive
- You can upgrade these shields' durability to sustain more hits
- Planetary Defense Shields can be placed in multiple formations including:
- The basic three evenly spaced shields
- Three wider spaced shields
- A central triangle formation of three shields
- Two larger Planetary Shields on either side of the field
Energy Shields
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Basic Energy Shield
- Blocks all types of bullets
- Recharges over time or pay to recharge them in the upgrade screen
- Don't hit the center shield core, or the whole shield will break
Tuned Energy Shields
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- Each version is tuned to a different bullet type
- Because they only block one shot type, they do not need to recharge
Orbital Turrets
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Orbital Hammer
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- This turret shoots torpedoes at targets that move to the same level as the turret
- Torpedoes auto-load and fire until the turret is empty
- Torpedoes recharge slowly
- This rate can be increased in the upgrade screen
Orbital Spear
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- This turret shoots multiple lasers from its three spears straight up
- These lasers auto-fire until the turret is empty
- The lasers will recharge slowly over time
- This rate can be increased in the upgrade screen
Orbital Sword
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- This turret shoots lasers in all directions
- These lasers auto-fire until the turret is empty
- The lasers will recharge slowly over time
- This rate can be increased in the upgrade screen
Secondaries
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Homing Technology
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Homing Rocket
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- Fires a single large rocket that chooses a target at random
- When it hits a creature, it causes a large AOE explosion
- You start with three homing rockets per generation
- This number can be increased in the upgrade screen
Homing Missiles
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- Fires several small missiles that target at random
- It does not have AOE on impact
- You start with one burst of five missilesper generation
- The number of missiles in the burst can be increased on the upgrade screen
Drunken Missiles
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- Fires several missiles that have random trajectories
- Each missile has a small AOE explosion
- You start with three bursts of five missiles each per generation
- The number of bursts can be increased in the upgrade screen
Explosives
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Torpedo
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- Fires one torpedo straight up causing a large AOE explosion on impact
- You start with three torpedoes per generation
- Torpedo capacity can be increased in the upgrade screen
Mine
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- Fires one slow moving mine that causes a large AOE explosion on impact
- Mines move in random directions after being shot
- You start with three mines per generation
- Mine capacity can be increased in the upgrade screen
Energy Based Weaponry
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Bullet Pulse
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- Shoots a wave that removes all bullets from the screen
- You start with one pulse per generation
- The number of pulses can be upgraded
Single Plasma Beam
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- A large plasma blast that shoots straight up from the ship
- You only get one beam charge
- The blast width can be increased in the upgrade screen
Double Plasma Beam
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- Two large plasma blasts that shoot horizontally from the ship
- You only get one beam charge
- The blast width can be increased in the upgrade screen
Personal Omni Shield
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- Activating this shield protects the ship from being hit by any projectiles for a short time
- You start with three shield charges
- You can upgrade the duration of the shield in the upgrade screen