Equipment

Planetary Defense Shields

 * These shields can take several hits before pieces of the shield become inactive
 * You can upgrade these shields' durability to sustain more hits
 * Planetary Defense Shields can be placed in multiple formations including:
 * The basic three evenly spaced shields
 * Three wider spaced shields
 * A central triangle formation of three shields
 * Two larger Planetary Shields on either side of the field

Energy Shields
Basic Energy Shield
 * Blocks all types of bullets
 * Recharges over time or pay to recharge them in the upgrade screen
 * Don't hit the center shield core, or the whole shield will break

Tuned Energy Shields

 * Each version is tuned to a different bullet type
 * Because they only block one shot type, they do not need to recharge

Orbital Hammer

 * This turret shoots torpedoes at targets that move to the same level as the turret
 * Torpedoes auto-load and fire until the turret is empty
 * Torpedoes recharge slowly
 * This rate can be increased in the upgrade screen

Orbital Spear

 * This turret shoots multiple lasers from its three spears straight up
 * These lasers auto-fire until the turret is empty
 * The lasers will recharge slowly over time
 * This rate can be increased in the upgrade screen

Orbital Sword

 * This turret shoots lasers in all directions
 * These lasers auto-fire until the turret is empty
 * The lasers will recharge slowly over time
 * This rate can be increased in the upgrade screen

Homing Rocket

 * Fires a single large rocket that chooses a target at random
 * When it hits a creature, it causes a large AOE explosion
 * You start with three homing rockets per generation
 * This number can be increased in the upgrade screen

Homing Missiles

 * Fires several small missiles that target at random
 * It does not have AOE on impact
 * You start with one burst of five missilesper generation
 * The number of missiles in the burst can be increased on the upgrade screen

Drunken Missiles

 * Fires several missiles that have random trajectories
 * Each missile has a small AOE explosion
 * You start with three bursts of five missiles each per generation
 * The number of bursts can be increased in the upgrade screen

Torpedo

 * Fires one torpedo straight up causing a large AOE explosion on impact
 * You start with three torpedoes per generation
 * Torpedo capacity can be increased in the upgrade screen

Mine

 * Fires one slow moving mine that causes a large AOE explosion on impact
 * Mines move in random directions after being shot
 * You start with three mines per generation
 * Mine capacity can be increased in the upgrade screen

Bullet Pulse

 * Shoots a wave that removes all bullets from the screen
 * You start with one pulse per generation
 * The number of pulses can be upgraded

Single Plasma Beam

 * A large plasma blast that shoots straight up from the ship
 * You only get one beam charge
 * The blast width can be increased in the upgrade screen

Double Plasma Beam

 * Two large plasma blasts that shoot horizontally from the ship
 * You only get one beam charge
 * The blast width can be increased in the upgrade screen

Personal Omni Shield

 * Activating this shield protects the ship from being hit by any projectiles for a short time
 * You start with three shield charges
 * You can upgrade the duration of the shield in the upgrade screen