Creatures

Physical Shots (white bullets)
These basic creatures shoot straight down towards the bottom of the field. Avoid these shots by basic left to right movement.

Acid (green bullets)
These creatures shoot a bullet aimed at the player ship. Avoid their shots by moving towards the bullet and away from the spot the shot was aimed.

Flame/Heat (orange bullets)
These creatures shoot two bullets in a V pattern. Avoid their shots by staying inside or outside of the V; get inside to shot the creature where it can't hit you.

Ice (blue bullets)
These creatures shoot one bullet that splits into three bullets as it moves down the screen. Avoid their bullets by either staying outside of the three bullet arc, or getting under the original bullet before it splits and destroy it.

Magnetic (dark purple bullets)
These creatures shoot a tracking bullet that has a variable homing force. Avoid their bullets by moving towards the bullet when it gets close so it can't turn fast enough, or by guiding the bullets into your shields.

Electric (light purple bullets)
These creatures shoot bullets that travel in an S-wave. Avoid their bullets by trying to anticipate where the bullet will land, noting that their bullets slow on the corner of the turns.